Apply now

Enquire

Register your interest Enquire now Chat Add to my prospectus
Enquire On this page Top

Fees and key information

Course type
Undergraduate
UCAS code
P302
Entry requirements
On this page

Why study this course?

During your degree, you'll gain a strong understanding of the film and television industry and its significance across the globe. Through practical learning you'll develop an array of transferrable skills, preparing you for a huge choice of roles in the cultural industries or for further study.

The course shares a common first year with our Film and Television Production BA, which covers essential knowledge of the film and television industry and basic audio-visual skills. You'll specialise in academic, historical and cultural analysis of film and television.

Recent graduates have gone on to study master's degrees at King's College London or take on roles in organisations including Netflix, Curzon Cinemas, the British Film Institute (BFI) and a variety of production companies including Graham Norton’s So Television.

Our Film and Television Studies teaching staff are internationally renowned experts in their field. Widely published, Dr Karen McNally specialises in Hollywood cinema and American television, has collaborated in international research projects and spoken about Hollywood cinema on Channel 4, BBC Radio and at the British Film Institute. Dr Leila Wimmer specialises in French cinema and is also widely published. Her work includes a monograph and essays in a variety of journals and edited volumes.

You can get a taste for studying this course at London Met by taking a look at our YouTube channel of impressive student films.

Learn from industry professionals

Our Film and Television Studies teaching staff are internationally renowned experts in their field and have appeared on Channel 4, BBC Radio and at the British Film Institute amongst other establishments

Second in the UK for student satisfaction

Our drama, dance and cinematics courses ranked second in the UK for student satisfaction in the Complete University Guide 2025

Boost your career prospects

Through practical learning you'll develop an array of transferrable skills, preparing you for a huge choice of roles in the cultural industries or for further study

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year* 1 modules

Year 2 modules

Year 3 modules

Approaches to Film and Television Studies

This module currently runs:
spring semester - Monday morning

(core, 15 credits)

This module introduces key approaches to the study of film and television as academic
Disciplines, forming a basis for future study through the Film Studies film course.

You will learn to apply these theories and develop an understanding of the relationship between text, theory and the wider study of film.

You will be introduced to a range of theories, encompassing such topics as documentary theory, audience studies, quality and reality television, theories of spectatorship and psychoanalysis, feminist film theory and the male gaze, film and post-modernism, which you will need for following studies.

In this module you will:

• Learn about key theoretical approaches to the study of film and television

• Apply theoretical models and frameworks to film and television analysis

• Have to opportunity to evaluate different theoretical frameworks

• Develop transferable skills of communication, planning and presentation and to gain feedback on ability to do this

Read full details

Digital Skills

This module currently runs:
spring semester - Thursday afternoon

(core, 15 credits)

In this module, you will be introduced to the creative digital skills required for an undergraduate degree and career path in the creative industries, digital media, and journalism.

This digital literacy module provides an introduction to the software and practical skills required to produce a creative online presence and build a professional profile. You will be encouraged to develop your media practice utilising a range of tools and software packages. These skills in image production, for game and web design, desktop publishing and micro-blogging will be utilised in the development and presentation of CV's, promotional materials, posters, and flyers. The work you do on this module will be presented in a portfolio of digital practice and expertise, and you will additionally develop important skills in managing data and media assets in creative digital packages.

You will be introduced to key aspects and notions of employability. You will make use of these skills, knowledge, and understanding to plan and develop your career. You will reflect on your personal attributes, and examine the essential skills demanded of your favoured occupation. You will be encouraged to make use of these skills and knowledge to begin building your professional network and to formally and systematically consider your career development goals and strategies.

You will explore the ways in which digital media has transformed the nature of work and the development of careers. You will be encouraged to employ critical methods in the understanding of and analysis of digital media in the workplace context and explore opportunities for developing digital and media careers.


This module aims to:
• Equip you with the digital skills needed to prepare and present your work in the appropriate manner for your chosen field.
• Develop data and file management skills fundamental to the creative and media industries.
• Develop reflective practices by reviewing the needs of a design brief.
• Build confidence working with digital files, applying a range of document design and editing techniques.
• Allow you to better present your work for its intended audience.

Read full details

Evolution of Film: 1895 - 1950

This module currently runs:
autumn semester - Tuesday morning

(core, 15 credits)

This module introduces students to the evolution and history of film from 1895 to 1950.

Students will explore key developments in the evolution of film such as the origins of the moving image. You will discern between the ‘cinema of attractions,’ the development of continuity editing, and early narrative cinema. You will identify the evolution of art cinema in German Expressionism and Surrealism. The ambition of Soviet Montage will be discussed and you will analyse editing techniques, elements of mise en scene, and cinematography. The emergence of sound, animation, and establishment of the Hollywood studio system will be evaluated. Propaganda use of cinema during war will be critically assessed. You will understand how Film Noir reflected the 1940s.

Students will understand key moments in the evolution of film and be able to contextualise within broader cultural, industrial, technological, political and social contexts.

Attention is primarily given to feature films, but documentary, experimental, and non-canonical films will be scrutinised, and both feature and short-length will be screened and considered.

Read full details

Film Theory and Film Style

This module currently runs:
autumn semester - Monday morning

(core, 15 credits)

This module introduces students to the formal characteristic of film in conjunction with key Film Studies critical tools.

The purpose of the first part is to introduce students to matters of film style and meaning such as mise en scene, framing, editing, sound, costumes and tone, enabling students to develop skills of textual analysis.

Students will also learn about key theories such as Star Studies, Authorship and Genre so that you can apply key theoretical models and frameworks to film analysis.


In this module you will:

• Develop and practice skills of close textual analysis of specific film texts

• Develop an understanding of key theoretical approaches to the study of film

• Apply theoretical models and frameworks to film analysis

• Have the opportunity to evaluate different theoretical frameworks

• Develop transferable skills of written communication, planning and presentation and gain feedback on your ability to do this

Read full details

Moving Image Practice

This module currently runs:
autumn semester - Monday afternoon

(core, 15 credits)

This is a highly creative and practical module which will introduce students of differing abilities to each of the fundamental stages of moving image (digital video) production, from development to filming to post-production, through a variety of weekly studio-based practice workshops and classroom exercises.

You will learn how to develop and pitch a short film based on study of genre and film style theory, how to prep your shoot through the use of storyboards and pre-production research, and then shoot and edit your project through knowledge of filmmaking acquired during the module.

The key skills and knowledge you will be expected to acquire and develop are:

• Understanding of moving image practice through the study of key filmmaking theories and principles such as visual composition, genre and film style (mise en scene, cinematography and editing)

• Understanding of digital video production techniques through study and practical workshop use of camera, lighting and editing technologies

• Understanding and experience of different production roles (director, producer, cinematographer, editor) and collaborative filmmaking through working in small film project groups

• Understanding and experience of professional industry methodology which will provide you with a range of potentially employable skills upon graduation

• Understanding and development of communication skills through learning how to present a film pitch, collaborative teamwork and critical reflection

Read full details

Revolution of Film and Television: 1950 to the Contemporary Media World

This module currently runs:
spring semester - Tuesday afternoon

(core, 15 credits)
No module details availableRead full details

Sound Design for Linear Media

This module currently runs:
spring semester - Monday afternoon

(core, 15 credits)

Audio plays a key role in various forms of digital and visual media, and so this module aims to give a grounding in the fundamental theory and practices in audio recording, post-production, and sound design in linear media formats.

Through completion of this module, you will develop core transferable skills working in sound that will support practice in a range of media industries, including music production, film, television and games.

You will be introduced to a broad range of techniques in audio production for linear media formats, including, location and field recording, foley, tracklaying, sound design and audio mixing.

By taking this module, you will have the opportunity to complete a portfolio of exercises and projects that will develop your creative, experimental, and technical skill in working with sound. By reviewing existing works and evaluating the outcomes of your own projects, you will also develop critical listening and thinking skills.

Aims of the module:
● To devise the study of theory, literature, and techniques of audio for media
● To provide students with key skills and knowledge in audio production for linear media
● To explore practical, hands-on examinations of the technical and creative processes of sound design
● To develop students’ ability to describe working processes and to present work-in-progress for different audiences
● To develop students’ ability to be analytical, reflective, and critical.

Read full details

Writing and Research Skills

This module currently runs:
autumn semester - Thursday afternoon

(core, 15 credits)

This module will equip students on courses in creative technologies, media and journalism with essential transferrable skills of good writing and also introduce them to basic research and academic writing skills.

This module aims to develop good writing in a variety of ways, focusing on expectations and standards in the professional and academic environments; your studies on this module will include two major elements: good writing principles for your future profession, and academic writing skills for your higher education.

This way, you will first study what makes a good text: from the principles of clarity, brevity and simplicity to developing personal style. You will examine different types of texts, their communicative purposes and expectations in the professional world, as well as structure, narrative and storytelling principles, from emails and blogs to professional reports.

In the second part of this module, you will focus on a crucial skill in higher education: academic research, writing, and referencing. You will learn to search for, review and analyse information in academic and non-academic sources, extract relevant information, and use it to develop and support your argument in academic writing or other forms of presentation. You will examine and practice the specific language of academic writing, the structuring of academic texts and the goals and principles of academic referencing.

In addition, this module will help you develop confidence and creativity in writing, techniques to overcome writer’s block and ‘fear on a blank page’ and working in teams on creative and academics tasks to foster inclusive team-working skills.

In class you will learn through a combination of lectures and practical classes, with weekly writing tasks. You will be assessed through a series of blog posts, a written report and weekly online journal contributions.

Read full details

Contemporary European Cinema

(core, 15 credits)

In this module you will study a variety of contemporary films in relation to their specific cultural, historical and social contexts, considering the way in which national identity is imagined, interrogated and contested in these films.

You will explore contemporary European cinema through a variety of themes.
The themes are linked with important contemporary issues of Europe’s social experience. They might include European cinema and the idea of Europe; national and transnational cinema; European art cinema; popular European genres; history, memory and the national past; the European road movie; the city film; space and place in European cinema; stars as national and transnational icons; Post-colonial cinema; migrant and diasporic identities in contemporary Europe; ‘Fortress Europe’; transgender and queer cinema; European co-productions and women’s cinema.

In this module, you will:

• Study a variety of contemporary European films in relation to their specific cultural, historical and social contexts
• Consider the way in which national identity is imagined, interrogated and contested in these films
• Explore contemporary cinema through a variety of themes linked to important issues of Europe’s social experience

Contemporary Television Studies

This module currently runs:
autumn semester - Friday afternoon

(core, 15 credits)

This module provides a thorough overview of institutions, economics, technologies, texts, audiences and production practices, relating to television broadcasting and its contemporary online successors.

The aims of this module are to:

1. Introduce students to a range of a range of debates about the role of television in everyday life.
2. Encourage students to deploy critical methods of analysis from previous modules to television and develop these skills through examination of specific case studies.

Read full details

Location Sound and Dialogue Production

(core, 15 credits)

In this module, you will develop professional working practices in sound production for film, including location sound recording, ADR and dialogue recording and audio postproduction and mixing.

By taking this module, you will open up pathways in film production and postproduction with relation to sound, whether it be working as part of the sound team as a recordist or boom operator, or by developing a deeper understanding of sound for your own film productions.

In this practice-based module, you will work as a part of production teams, producing a portfolio of short films and videos with a focus on audio and sound production quality. By doing so, you will work on exercises in location sound recording, ADR and dialogue recording in studio environments, and audio postproduction and mixing of sound to film.

By working in small production teams of Music Technologist and Film and TV production students, you will have the opportunity to develop professional working practices, as well as foster collaborations for later projects in your studies.

This module aims to:
• Explore professional working practices in sound for film and TV.
• Develop knowledge and understanding of sound and recording methods on location.
• Enhance team working practices in cross media productions.
• Instil best practices in audio postproduction and mixing for film and TV.
• Introduce career pathways in location sound and audio postproduction.

Media Industry Roles

(core, 15 credits)

The module provides an industry and employment-oriented perspective on the field for students across media, providing a counterpoint to the personal creative aspects in other modules, and building on the critical and analytical elements of earlier modules in L4.

This module develops students’ critical abilities in the analysis of media forms and texts (films, advertising, promotional materials), the circumstances of their financing, production, distribution and exhibition in the economy and society. It considers the role of different media production models and encourages students to apply what they have learned from this analysis. The module provides an insight into a range of roles in media, marketing, public relations and other promotional activities in the media industries. It also develops the ability of the student to critically evaluate the media labour market and situate their own practice and studies within this framework. Alongside this critical approach, students construct an online presence as part of their professional portfolio, applying concepts and perspectives derived from the module both to examples from the wider industries and their own media practice and studies. Students also analyse a particular professional career path as part of module.

The module aims:

• To outline media industry structures and current industry opportunities.
• To acquaint students with key economic and institutional developments in media with particular emphasis on Britain.
• To understand current trends in the media industries towards transmedia (when media content is created to be used across a range of media platforms such as computers, mobile phones and other mobile devices).
• To introduce students to practitioners in a range of media roles
• To encourage students to link such critical research and study to their own practice and career plans.

Stardom, Performance and Celebrity

(core, 15 credits)

In this module you will explore ideas related to stardom, performance and celebrity, considering their significance in relation to national film industries, cultural context and issues, transnational stardom, press reception, screen identity, forms of celebrity and image branding, and developing patterns of image construction.

Over the course of the module, you will explore how film industries from the United States, Europe and the Global South have developed strategies around stardom, how films have built and reinforced mythology related to individual stars and stardom itself, and the variety of ways in which star imagery might be constructed both on and off screen. In addition, you will consider the overlaps and distinctions between stardom, celebrity and contemporary image branding as part of 21st century consumer culture. A variety of case studies will be examined through the lens of cultural context, national and transnational stardom, and the cultural significance of stars and celebrities. The concept of performance will be examined in relation to the construction of stardom and celebrity and its impact on film, television and media culture. This approach enables consideration of both these broad concepts and their illustration through individual examples. Developing core skills of both primary and secondary research, you will critically analyse a topic of your choice using this approach. Examining stars, films and industries from early cinema to the present day, you will develop on this module an in-depth understanding of ideas of film stardom and performance nationally and internationally.

In this module you will:

• Explore and debate issues of stardom, performance and celebrity
• Examine definitions of stardom and celebrity as well as the various ways in which images are constructed
• Locate and critically analyse star and celebrity images within a cultural context
• Critically analyse the impact of performance on film and television narrative, media culture and audience reception
• Develop students’ skills in original research

Television Studio Practice

This module currently runs:
spring semester - Friday morning
spring semester - Friday afternoon

(core, 15 credits)

This module provides practice-based learning experience of television studio production, introducing students to the stages involved in planning, scripting and rehearsing an as-live television programme and providing experience of different roles in the television production process including performance roles and behind-camera production roles. Students will be encouraged to work collaboratively and reflectively.


The module aims to:
1. Enable students to gain experience of television studio production and develop skills in television studio practice
2. Enable students to develop a range of transferable skills in audio-visual production.
3. Encourage students to work collaboratively towards the production of an as-live television programme.
4. Encourage a critical, reflective and collaborative approach to practice-based media work

Read full details

Digital Project Management

(option, 15 credits)

This module is designed to enable students to appreciate and implement digital project management practices and tools, emphasizing the use of AI in creative and production processes. It covers a broad spectrum of topics essential for managing digital media projects, such as AI's role in enhancing creativity and efficiency, team dynamics, client interaction, outsourcing strategies, and asset coordination.

Students will be introduced to the planning and production lifecycle, with a particular attention to project management methods and the use of project management tools, including GenAI technologies. Students will acquire the skills necessary to evaluate critical aspects of digital project management issues. They will learn to effectively plan, organize, and execute projects, and learn digital and management skills which would then be applicable to their area of professional interest in media, cultural or creative industries or in industry more generally. The module offers hands-on experience in design team roles, allowing students to align their learning with their industry specialisations. This educational experience aims to equip future professionals with a deep understanding of digital project management in the creative industries, preparing them to manage innovative projects with confidence and expertise.

The module aims follow from the description, specifically:

- To enable students to evaluate digital media project management best practice.
- To allow students to experience design team roles according to their industry specialism.
- To enable students to plan and organise the production of a digital media project with relevant tools.
- To critically analyse the role of AI and other project management tools in project management.
- To enable students to take on various roles within a design team, allowing them to apply their knowledge in an industry relevant assessment.

Documentary Photography

(option, 15 credits)

This module provides an understanding of the history, theory and practices of documentary photography, and facilitates the development of key skills pertinent to contemporary practices of documentary photography. The module is weighted towards practice, and provides opportunities for students to develop photographic skills and/or enhance existing photographic skills, as well as their understanding of documentary photography. The module provides practical tuition in the skills of candid photography, portraiture, photographing objects in motion, and narrative photography; it will encourage and support students in the conception and development of their own documentary photographic projects. The module will facilitate students' critical reflection on their own practice as documentary photographers.

• You will become confident in the use of digital cameras in various modes, and for different purposes relevant to the practice of documentary photography.
• You will develop an understanding of the history of, and contemporary trends in documentary photography, and will be introduced to some of the key current debates about the status of documentary photography.
• You will be introduced to practices of editing and sequencing images, and final processing of images for publication using Adobe Lightroom and Photoshop.
• You will be encouraged to adopt a rigorous, critical perspective on your photographic practice.

Film and TV: Industry and Politics

(option, 15 credits)

This module examines the interplay between commercial and political concerns in the film and television industries by exploring key moments in the development of screen industries as well as more contemporary concerns.

You will explore critical, socio-cultural, industrial and political debates surrounding film and television, considering the implications of these issues for film and television analysis and practice.

You will investigate a range of conflicts and controversies around topics such as regulation, censorship and control, propaganda, moral panics, and the impact of political developments on film and TV.

The module aims to

• Provide students with an overview of the development of key aspects of the film and TV industries and their political and social contexts in the UK and elsewhere.
• Develop students’ knowledge of key industrial and political moments and their significance.
• Develop students’ understanding of conflicts and controversies within the field.
• Enable students to critically analyse film and TV in relation to relevant cultural and political contexts.

You will be introduced to a number of key issues and case studies in which political concerns, pressures, and ideologies impact on film and television industries, such as (but not limited to):

• Public Service Broadcasting, commercial television and streaming
• ‘Video nasties’ and the BBFC
• Censorship and Hollywood’s ‘Red Scare’
• The Hays Code
• Film and television propaganda
• 1970s paranoid conspiracy thrillers
• ‘#OscarsSoWhite’
• ‘State of the Nation’ Film and Television

Topics such as these will be investigated alongside screenings of relevant film and television programmes in order to situate the issues within a specific screen context and explore their current significance.

Note: This optional module may become unavailable if the student intake numbers are low.

Journalism Industry Experience

(option, 15 credits)
No module details available

Podcast Production and Sonic Branding

(option, 15 credits)

In this module you will explore the techniques and practices in producing podcasts and developing audio branding. In doing so you will explore different creative approaches to working with audio and music as a means for branding in a range of different media.

In this practice-based module, you will learn to plan and structure podcasts, as well as develop an understanding, and skillset in audio editing; dialogue recording; and post-production techniques.

You will be introduced to a range of principles relating to the use of commercial music including sonic branding; jingles; and music licensing.

You will have the opportunity to work in groups as production teams, taking up specific working roles in the production of a podcast. In doing so, you will develop essential real-world working practices, including creating production diaries, and running sheets.

By planning and structuring the podcast, you will have the opportunity to develop a research topic, or subject of interest in a creative manner.

This module aims to:

• Explore principles of sonic branding in a range of media.
• Develop your knowledge of audio production and recording methods.
• Apply audio editing and production practices to create a professional podcast.
• Introduce potential career pathways in audio and podcast production.
• Enhance team working practices in audio projects.
• Develop a deeper understanding of music copyright.

Popular Music: History and Culture

(option, 15 credits)

In this module we will explores and seek to understand popular music with reference to its history, the local and global cultures that it has been produced in, and some critical theories that help to explain it. We will consider the history of popular music since the mid-twentieth century as well as discrete periods of its development - such as 1955-60, 1975-80 and the early 2000s - and the types of music that emerged and were popular during them, e.g. rock n’ roll, hip-hop, punk and EDM.

Different forms and phases of pop music will be thought about historically and factually, as well as in terms of the socio-cultural and socio-economic circumstances that accompanied them and that informed their musical and cultural features and styles. Theories that develop and deepen an understanding of all these aspects of pop music will be drawn on. We will, for example, examine both rock and rap with reference to theories of race and ethnicity, sociological theories and feminist theories. Non-Western as well as Western music forms, styles, cultures and subcultures will also be considered, including afrobeat, jungle, rai, highlife, reggae and K-pop. Less commercial or fashionable Western forms like folk, country and independent and experimental music will be considered too. Yet other theories will be applied to some or all of the above forms and will include music theory, genre theory, social and political theory, psychoanalysis and historical materialism.

Particular attention will be paid to certain historical and socio-cultural issues that are apparent and significant in contemporary pop music such as gender, ethnicity, sexuality and social class. We will also consider some or all of the following important aspects of popular music and culture: globalisation, the construction of star personas and celebrity, the nature of audiences (and fans and subcultures), economic and cultural convergence and integration and technological (especially digital) innovation and change, especially its effect on musical creation and distribution (streaming, home studios, social media, etc).

Module aims:
By the end of this module you will:
• be familiar with the general history of popular music
• be familiar with particular and significant periods in popular musical development
• have an informed and coherent sense of the significant socio-cultural and economic circumstances that both gave rise to and were affected by different periods and genres of popular history
• have a good general sense of global popular musical forms including non-Western ones
• be informed about and aware of the creative industries in which different musical forms are produced and used
• be able accurately and consistently apply theoretical ideas to popular musical phenomena
• have an accurate and informed sense of the way in which different musical forms have been affected by each other and by the wider culture they have been produced in, as well as the way that they might have affected that culture in turn
• have a good sense of the way in which popular music intersects with technology, especially how developments in the former change the latter

Styling and Journalism

(option, 15 credits)

In this module you will explore and practice styling within fashion journalism and related industries and critically analyse the relationship between the media and the fashion industry and the position of a multi-skilled fashion journalist and stylist within these industries. Thus, this module aims to develop both your practical skills expected by the fashion and media industries and the analytical skills implied by the higher education in journalism and fashion marketing.

Your practical training will focus on developing employable skills through producing styling and journalistic output in the variety of genres and formats that are expected by the industry – from researching, writing to brief and producing multimedia packages to resourcing looks and products to specific real-life briefs.

You will learn how to style to brief and to budget (for example, for cocktail parties, launch events, red carpets), how to promote your work through social media posts, and how to produce content on the intersection of journalism and styling, mainly through magazine articles and features. You will also learn how to critically analyse the work of others within the industry and examine the industry-specific and global cultural implications of their work.

In class, you will learn through a combination of lectures, practical classes and seminars, and weekly styling and journalism tasks. You will be assessed through a styling project presented through social media, a portfolio of 5 pieces of writing with multimedia elements, and an online journal.

Writing Short Films: Introduction to Screenwriting

(option, 15 credits)

This module provides an opportunity to study the art and craft of screenwriting via the short film. Screenwriting differs from other forms of creative writing because the screenplay is a vehicle for a production team to create a film. It requires a combination of visual imagination and engineering to create a good screenplay. Students need to learn the clues which enable an audience to follow the story via character creation and use of action, choice of locations, the tone, the use of genre and narrative pattern of their story. Via a mix of film analysis and writing their own script, students will have a basic grounding in this element of film production.

America's 20th Century on Film

(core, 15 credits)

In this module you will explore the ways in which Hollywood’s historical film genre represents America’s history of the 20th Century. Framed by a consideration of the genre’s core aims and methodology, as well as critiques of the same, the module will examine notions of myth, American identity, democracy and the American Dream on whose narratives America’s history has been constructed. Drawing on primary and secondary research, you will examine how the genre has worked to both reinforce and critique these ideas, and how contemporary shifts in representation and perspective have challenged the racialized and gendered limitations of past narratives of US history. Considering key myths, events, people and periods of national significance through films including, for example, The Godfather Part II (Francis Ford Coppola, 1974), Jackie (Pablo Larraín, 2016) and The Manchurian Candidate (John Frankenheimer, 1962), the module will examine the cultural significance of the Hollywood historical film and what it tells us about how America sees itself and wants to be seen by the world.


In this module you will:

• Critically analyse the genre of the Hollywood historical film

• Examine the ways in which Hollywood film shapes our understanding of American history

• Explore American mythology articulated through Hollywood film

• Critically analyse screen representations of American historical events, figures and eras

• Explore the ways in which Hollywood film reinforces and challenges narratives of US history

Contemporary America and Screen History: From Grifters to #MeToo

(core, 15 credits)

This module considers what we might learn about contemporary America through the history of Hollywood film and American television. What might screen depictions of US culture from the past and the present tell us about social, cultural and political patterns that are far from new in contemporary America but instead are core elements of national identity. You will examine various aspects of 21st Century American culture and politics and explore their origins across the 20th Century through their depiction within the history of Hollywood and American television. Simultaneously, you will consider how the contemporary screen has become both a space in which aspects of the society, culture and politics of the US are revealed and critiqued and how, by connecting the past to the present, we might better understand their development and existence in present-day America.

In this module you will:

• Examine some of the cultural and political concerns of 21st Century US culture evident in American film and television of both the past and present

• Critically analyse the ways in which elements of recent US culture are exposed and critiqued through contemporary screen representations

• Explore the ways in which American film and television history connects contemporary US culture with its origins in the past

• Consider patterns and traditions that emerge by connecting the past to the present through the history of Hollywood and American television

• Consider what such critical analysis might reveal about core elements of America’s national identity and traditions

Creative Practice Dissertation Project

(core, 15 credits)

This module allows students to put into practice their research and project planning, based on learnings from the Autumn semester research module. They will develop a final project that encapsulates the learnings and aspirations from previous years of their course.

The project module should encase their own investigations and interests while targeting a specific audience defined in advance. The final output will happen in coordination with their course supervisor and will be course-specific.

This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:

• deliver and plan a professional-level project in their area.
• help students choose areas of interest or affinity in their professional practice.
• enhance writing, research, pitching skills, as well as the development of specific artefacts specific to their course.
• equip students with the skills necessary to produce an independent body of work relating to their discipline that can enhance their employability by showcasing an independent body of work.
• prepare students for future independent practice.

Creative Research Dissertation Project

(core, 15 credits)

This module allows students to develop research and project planning that encapsulates learnings and aspirations developed throughout their course. It is expected that students can demonstrate a range of skills and techniques acquired during previous years. The project module should encase their own investigations and interests while targeting a specific audience defined in advance. This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:
• develop skills of planning, research, and delivery of a professional-level project in their area.
• help students choosing areas of interest or affinity in their professional practice.
• enhance writing, research, and pitching skills.
• equip students with the skills necessary to produce an independent body of work relating to their discipline
• prepare students for future independent practice.

Researching Media Audiences

(core, 15 credits)

This module critically examines the history of media audience research focusing on theoretical, methodological and ethical issues underpinning it. Students study different ways of theorising and researching media reception and interpretation. They evaluate and apply key theories and methods in designing and conducting their own piece of research.

In this module students will:

● develop a critical understanding of different historical and theoretical approaches to media reception and interpretation
● explore available strategies for researching audience reception and interpretation
● examine and evaluate existing research on audience reception, its history and context, and the methodologies that have informed it
● conceive, plan and conduct a short piece of research on media reception

The French New Wave

(core, 15 credits)

This module charts the development of the French New Wave, a group of films of the late 1950s and early 1960s and one of the most influential movements in film history.
The work of a generation of directors many of whom had started as film critics, the module will consider this distinctive film style in the context of the social changes that transformed post-war French society and culture.

In tandem with the rise of cinephilia and the love of American cinema, the module will trace the passage from theory into practice. The textual properties of the films and their artistic innovations will be explored in connection with the representation of youth, modernity, the city of Paris, history and gender relations. ou should also include the aims of the module: what key skills and knowledge will it enable students to develop? As a guide you should have been 4-6 aims per module.

In this module, you will:

• Learn about the history of French film criticism and its impact not only a style of filmmaking associated with a particular national cinema but also on film studies as an academic discipline.

• Learn to evaluate the influence of cultural, social and intellectual forces in shaping New Wave filmmaking.

• Learn to critically interrogate the relationship between text, context and issues of representation.

• Learn to analyse a range of films critically and in relation to the context in which they were produced.

Audio Plug-in Coding

(option, 15 credits)

In this module, you will be introduced to the field of coding for audio plug-ins, a fast-growing employment market. By taking this module you will have the opportunity to develop simple plugins for audio applications such as Logic, Ableton Live, Pro Tools and Cubase, using VST, VST3, AU, AUv3, AAX and LV2 formats in an accessible way.

You will cover digital signal processing concepts in the context of coding and producing them within the JUCE framework. By doing so, exploring their application in music and audio scenarios, ultimately working towards developing them into audio plugin devices.

Throughout the course of the module, you will explore the JUCE framework and basic C++ coding for audio plug-ins in a series of workshops and exercises, where you will work to develop a range of simple audio devices for a final portfolio submission.

This module aims to:
• Introduce student's to C++ programming for music.
• Develop skills working in the JUCE framework, in order to create audio plugins.
• Develop skills in digital signal processing.
• Enable student's to produce simple audio plugins.

Career Development Learning

This module currently runs:
spring semester - Wednesday afternoon
autumn semester - Wednesday afternoon

(option, 15 credits)

The module enables students to undertake an appropriate, short professional activity related to their course at level 6 with a business or community organisation and to gain credit for their achievements. The activity can be professional training or certification, a volunteering activity, employment through internal or external work-based placements, research-related activities, business start-up projects, entrepreneurship programs and more. Please see the complete list of accepted activities on WebLearn.

Students are expected to engage in any one or combination of career development learning activities for a total of ~70 hours which should be recorded clearly in a tri-weekly learning log – part of the portfolio. The ~70 hours can be completed in ~30 working days in FT mode or spread over a semester in PT mode.

Students are expected to complete a total of ~150 hours, 70 hours of which is direct engagement in any one or combination of career development learning activities. Progress should be recorded clearly in tri-weekly learning logs which are part of the portfolio. The ~150 hours can be completed in ~35 working days in FT mode or spread over a semester in PT mode.

Students should register for the module to be briefed, undergo induction and module planning and have their career development learning activity approved before they take up the opportunity. Students must be made aware that both the "Learning Agreement" (LA) and relevant "Health and Safety (H&S) checklist", where applicable, must be approved before starting the learning activity. Activities started without prior explicit supervisor approval will not be accepted.

The module aims to provide students with the opportunity to:
• Gain a valuable experience of the working environment and the career opportunities available upon graduation.
• Sharpen critical thinking, creative problem-solving and the ability to articulate solutions correctly to decision-makers and budget-holders alike.
• Undertake a career development learning activity appropriate to their academic level to gain exposure and access to professional networks.
• Extend learning experience by applying and building on their academic skills and abilities by tackling real-life problems through enrichment and extracurricular programs related to student subject areas.
• Enhance existing skills and master new ones through a structured personal and Professional Development Plan (PDP).

Read full details

Digital Video Post Production

(option, 15 credits)

This module will examine, from an interdisciplinary perspective, techniques for video post-production. Students will analyse current trends in video post-production across a range of digital media industries; music, journalism, media, marketing, film and games. This module will examine and analyse traditional and modern visual special effects using examples from film, music video, television and games to illustrate the development of new techniques for post-production video editing. The role of AI in the video post-production techniques will also be explored. Practical exercises, lectures, and demonstrations will aid students in developing a wide spectrum of technical and analytical skills in the field of video post-production and visual special effects. Students will be expected to undertake all stages of the creative planning process to deliver an integrated digital video and audio project to complete the module. This module aims to:

● Develop and encourage confidence in the integration of appropriate editing software.
● Analyse the most effective approach to a variety of post-production problems.
● Work to a professional standard to an industry brief.

Students will be expected to undertake all stages of the creative planning process to deliver an integrated audio/video project.

Documentary Filmmaking

(option, 15 credits)

You will develop professional practices by working in small groups to produce a short documentary. The module will give an overview of the commissioning process and will include input from industry professionals.

You will be required to research, pitch, and develop a documentary proposal following industry guidelines and legal frameworks.

There will be an emphasis on how to film and work with documentary subjects (or characters) in an ethical way.

You will learn about a range of documentary modes, genres and techniques via screenings, discussion, and practice. Key figures and films will be explored as well as emerging styles and formats.

The module aims to:

• Provide students with an overview of approaches to documentary filmmaking.

• Give students practical experience of a range of documentary techniques such as sit-down interviews, vox pops and observational filming.

• Develop students’ understanding of how to research, develop and present a concept for a documentary for film or TV.

• Enable students to shoot, structure and edit a short documentary using appropriate audio and camera equipment and editing software.

Graphical communications

(option, 15 credits)

The module examines the multifaceted role of illustrations and graphic practices to effectively communicate ideas. It explores a variety of multimodal illustrations and graphic narratives to comprehend how graphical communication functions as a reflection, critique, and influential force in conveying visual messages through drawings and graphic language. The exploration spans a variety of mixed media encompassing both traditional and digital practices.

Through a multidisciplinary approach, the module explores how diverse graphical mediums interact with contemporary societal issues including but not limited to climate change, domestic violence, and war conflicts. The module explores a broad range of areas and mixed graphic content from typography and political signage, graphic humour and satire, political cartoons to iconography and graphic novels. Drawing on multidisciplinary perspectives from across theoretical frameworks including illustrations and comics theory, visual cultural studies to information design, the module places a strong emphasis on graphical communication to achieve compelling visual messages.

The module aims to:
• Encourage students to enhance their understanding of illustrations and the broader language of graphic content in media communicative practices.
• Facilitate the exploration of graphical messages in terms of aesthetics considerations and their significance in visual communication.
• Provide diverse critical and theoretical perspectives for the analysis and creation of messages through a graphical lens.

Interaction Design for Non-Humans

(option, 15 credits)

This module explores issues related to designing systems, environments, enrichment toys and tools for non-human animals, taking into account context, welfare needs and species-specific characteristics.

We will discuss briefs from animal experts, often in the contexts of zoos, sanctuaries and domestic settings, but also in other managed environments and in the wild. Students will collaborate in teams to work on designs and develop physical prototypes in response to the briefs.

You are expected to embrace a hands-on approach to design and development, as well as undertake relevant field trips and document your progress using a variety of media.

The module aims to provide you with the opportunity to:
• gain knowledge in the fields of Animal-Computer Interaction, Animal-Centred Computing and Experience Design for Non-human Animals.
• collaborate on a design project involving the development of an enriching experience for a non-human species.
• develop skills in ecological awareness, and species-specific physical, sensory and cognitive capabilities.
• enhance professional and personal development.

Please note that this optional module may become unavailable if the student intake numbers are lower than 10.

Media Industry Careers

(option, 15 credits)

This module represents core self-development activities: career planning, promotion of student work, and portfolio. It provides practical guidance for students in how to position themselves and their work with reference to their career goals and builds on student work in Level 5 Media Industry Roles module on personal promotional activity.
The module will include analysis of current trends and the changing media landscape, with a focus on diversity and representation across the industries, as well as encouraging engagement with local film and media organisations and activities.
Student research will inform the development of a career plan and the design of the portfolio of work (including show reel where relevant). Students will design the presentation of their work to prospective employers or funders in various formats including: CV, covering letter, website – format to be determined through the student’s research.

This module aims:
• to afford students the opportunity to realise the career-potential of their accumulated skills, subject knowledge and understanding. The skills will include identifying and researching career opportunities, mapping the requirements and benefits of the career against their own skills and motivations and then learning about and producing the evidence that will enable them to exploit that opportunity.

• to increase students’ understanding of the interrelationship between their practice and the contexts of their profession in the creative economy, and ‘market’ for their skills.

• to empower, enabling the graduate to exploit capacity and potential to shape the job and their professional field so that they may both contribute to and create social benefit from their career.

Postcolonial Cinema and Media

(option, 15 credits)

In this module you will explore postcolonial theory in relation to films and the media. Questions of representations are central to postcolonial studies as well as film and media studies. Drawing upon key concepts of postcolonial theory, you will discuss the question of representation and the reproduction of, or challenges to, dynamics of power in relation to questions of race, gender and class that are grounded in colonial discourses about self and Other. Through the adoption of a postcolonial lens in the analysis of selected films and media products in the Anglophone and Francophone sphere (including television and music), you will be able to identify the broader socio-historical, cultural, economic and political forces shaping narratives and aesthetics of representation. Topics include: colonial discourse analysis; strategies of oppression and oppositional discourses; the notion of nation and nationalism in relation to race and gender; the problems of empire, decolonisation and the postcolonial state.

This module aims to:

• Promote the application of a postcolonial framework to the analysis of films and media, with specific reference to the Anglophone and Francophone cultural production
• Identify and critically engage with the legacy of colonial discourses in narratives and aesthetics in films and media
• Enhance a critical understanding of the socio-political and cultural context within which films and media emerge and circulate
• Enhance students’ research skills and abilities to critically analyse films and media

We reserve the right to close optional modules due to low student uptake.

Queer Media, Culture and Politics

(option, 15 credits)

Queer Media, Culture, and Politics (QMCP) is a module that connects media pieces, cultural moments and political movements that have empowered lesbians, gays, trans, intersex, asexual, and other gender-fluid actors (henceforth, queer, LGBTQIA+) over time. The module aims to provide students with historical, political, and conceptual accounts to interpret the complexity of queer media in contemporaneity. The term “media” channels many styles of queer authorship within contexts, languages, and practices worldwide. Queer media encompasses different genres and formats, from literature to cinema, from visual arts to digital media.

The module aims to:
1. reassess the importance of past artists, movements, and political actors who have engaged with topics related to sexual and gender diversity, oppression, and liberation.
2. promote a well-informed, critical reading of contemporary forms of queer expression in the media.
3. increase the knowledge and repertoire about relevant queer artists and performers both in the West and in the Global South.
4. pave the understanding of queer culture as a pivotal event to promote societal awareness of LGBTQIA+ rights over the last decades.
5. understand the recent globalization and commodification of queer culture and propose alternatives.

Why Literature Matters

This module currently runs:
all year (September start) - Monday morning

(option, 30 credits)

Why Literature Matters introduces and develops a series of related discussions about the personal, worldly and critical stakes involved in reading and writing literature. Students will follow a number of separate syllabuses, some related to staff specialisms and publications that require them to engage with the value of reading, writing and creative/critical practice in relation to other spheres of experience and action. The module thus provides students with opportunities to draw together questions of value and purpose relating to their programme as a whole.

Syllabus topics may include but are not limited to the following, which may change from year to year: literature, ecology and place; literature and transnational identity; literature and the sacred; literature, activism and politics; literature and pedagogy.

The module will be taught in weekly sessions comprising a lecture and seminar and is assessed by a variety of written coursework and a final presentation.

This module aims to develop students’ understanding of the critical contexts in which literary production, distribution and reception take place; to allow students to contrast modern, contemporary and canonical theories of literary value; to develop students’ critical writing skills about literature together with their personal sense of commitment to literary values.

Read full details

Join our next virtual open event on Thursday 23 January at 5pm

Book your place

Course details

In addition to the University’s standard entry requirements, you should have:

  • a minimum of grades BBC in three A Levels (or a minimum of 112 UCAS points from an equivalent Level 3 qualification, eg Advanced Diploma)

Application may include a compulsory interview and/or portfolio submission.

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Film and Television Studies (including foundation year) BA (Hons) degree.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You will be assessed through a variety of coursework and in-class assignments. These will include essay plans, summaries, presentations, textual analysis, essays and screenplays.

Graduates of this course can pursue postgraduate study or go on to work in a variety of fields, including the creative and cultural industries, film criticism and academia.

As the hub of the film and television industries in the UK, London provides many options, both in organisations such as the British Film Institute, the BBC, ITV and Channel 4, and in the numerous independent production companies located across the city.

Our creative technologies and digital media graduates have gone on to exciting careers as content programmers, fashion copywriters, motion graphic designers, multimedia journalists and visual effects production assistants, radio presenters, studio runners and producers in companies such as D2 Interactive, TK MAXX, Motion Picture Company, Virtual Arts, Volant Media and We Are Capture.

If you study your undergraduate degree with us, as a graduate of London Met, you'll be entitled to a 20% discount on a postgraduate course if you continue your studies with us.
* exclusions apply

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.

If you're applying for a degree starting in January/February, you can apply directly to the University.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course.

Our UCAS institution code is L68.

Visit UCAS for more details.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

Are you from outside the UK? Find out how to apply from your home country

Find out more

News and success stories